Friday 18 February 2011

Draft Report

Finally I have done the draft report is about 1459 word count and is in ACM format. It is a short research of games and production line. This will help on planning for building a game and know which part will I be more interested in the production team when working in the game industry.

Tuesday 15 February 2011

Production Pipeline.

After research into the games I look into the production pipeline of the building a game. It is split into 4 part of the production line. (Concept, Pre-Production, Production, and Post- Production).


Concept
Concept is where the game designer starts to think of their idea which was called the concept idea. This can be very basic concept that have been existing then add some new unique things into the game or come up with a totally new games that have never been design or made. 

 Pre-Production
In pre-production is where the story board , character design, character development, scene development and coding.
Once the concept idea has come up then the production team will need to come up with a story and story board for the game showing the flows, the levels of the game and what will be happening on each scene.
As the storyline is being drawn and sketched out then the character design will be design majority of the character in high level detail.
The environment design it is the largest part of the whole creation. The scene is then design by the designer sketching out all the scene and what will be happening for the 3d artist to model 

 Production
In Production is to use the design from pre-production and make it to a product.
From the pre-production the character design will be pass to 3D artist for modelling according to the design. After the modelling a skeleton is to put and align in to the character. This will able the character to move when coding the game. Once the character is connected to the skeleton then is the texturing and the mapping of the character.
The environment that is sketch and design in pre-production stage is also passed to the 3D artist to model. The 3D artist will model the environment according to the scene story and design. After modelling the environment then is the texturing, and colour scheme, of different scene. Then the last thing to add to the scene will be the lighting.
After all modelling and setting up the scene the most important element is to create the game using coding. The coding team will code to put all the element together according to the storyline/storyboard and make it run as a game. 

 Post-Production
In post production the product will send to test and will hit the market for selling.
Once the game is developed it is handed over to the testing department for testing for bug and also final decision of what needs to be change in the game.
Then the bug will be handed back to the coding team to solve the debug and the final tweak of the game.
After the game has gone through the test then it will be start to produce and will be selling all over the world.

Thursday 10 February 2011

Research in Game 2

Last week I have look into the game Crysis. Then I futher research into Call of Duty Black Ops.
Back Ops have a different settings form Crysis. Black Ops is set in different cities suich as the Antarctic research station Kowloon Hong Kong and Berlin Wall and Stadium. These place is directly reflected from the real world.
The world in Black Ops is different from Crysis. In cities there are more buildings and more compact environment. So there the environment will be more smoky compared to Crysis because of the map is main on cities so the explosion is more compared to open world. And the world will be more blur and the vision of the player is much more nearer.
In Black Ops  they also placed some in games advertisement of the real world to make the game more reality.








Then in the game the lighting is darket compared to Cysis because the world is cover with smoke from the explosion has coverd the sky but the base colour of the sky is blue but is covered with grey smoke. The two games have the same concept. The different between them is that they set it in different time and different play make the game different playing feel to each other.

Friday 4 February 2011

Research on games

I have research into two different first person shooting games. First one is Crysis and second one is the Call of Duty Black Ops
I have look into the color scheme of the two games and how is the environment set and how is  it compared to the real world.

Crysis game have a few different lighting in the games most of it was the sky colour lighting that we have in the real world. There is also some dawn lighting and also night all of this lighting is different for the dawn is yellowish and for the night is the light from the city and the moon. All this lighting makes the game more reallity and more similar to the real world so that they can attract player to play the game and draw the playing into the same situation and let the player feel it. Then in the game the environment of the game is set to foggy to make it more reality. For example during the war there will be a lot of shooting and bombing around so there will be smoke around. This smoke also limit the player vision so that the computer don't need to load all the environment at once because this will kill the computer speed. When it is in the building lighting will be different some is the light reflected from the sky and some is from the computer screen.





As from the pictures above one is the real world jungle and one is in the game. Games developer usually use the real world as a reference when they build the world of the game. This can make the game look more like real world and also this can get the player to think that they are at the same situation doing the things. That is why some of the people get addicted to play some games because they enjoy to get in the situation and also they can do things that they cannot do in the real world. So they can get satisfication from the game.

This game is set in the jungle so the game developer need to go out to look for some reference of the jungle. They also look at the colour of the jungle and the light in the jungle as refence as well. So looking at reference is a good way to start to  build a game.