Tuesday 15 February 2011

Production Pipeline.

After research into the games I look into the production pipeline of the building a game. It is split into 4 part of the production line. (Concept, Pre-Production, Production, and Post- Production).


Concept
Concept is where the game designer starts to think of their idea which was called the concept idea. This can be very basic concept that have been existing then add some new unique things into the game or come up with a totally new games that have never been design or made. 

 Pre-Production
In pre-production is where the story board , character design, character development, scene development and coding.
Once the concept idea has come up then the production team will need to come up with a story and story board for the game showing the flows, the levels of the game and what will be happening on each scene.
As the storyline is being drawn and sketched out then the character design will be design majority of the character in high level detail.
The environment design it is the largest part of the whole creation. The scene is then design by the designer sketching out all the scene and what will be happening for the 3d artist to model 

 Production
In Production is to use the design from pre-production and make it to a product.
From the pre-production the character design will be pass to 3D artist for modelling according to the design. After the modelling a skeleton is to put and align in to the character. This will able the character to move when coding the game. Once the character is connected to the skeleton then is the texturing and the mapping of the character.
The environment that is sketch and design in pre-production stage is also passed to the 3D artist to model. The 3D artist will model the environment according to the scene story and design. After modelling the environment then is the texturing, and colour scheme, of different scene. Then the last thing to add to the scene will be the lighting.
After all modelling and setting up the scene the most important element is to create the game using coding. The coding team will code to put all the element together according to the storyline/storyboard and make it run as a game. 

 Post-Production
In post production the product will send to test and will hit the market for selling.
Once the game is developed it is handed over to the testing department for testing for bug and also final decision of what needs to be change in the game.
Then the bug will be handed back to the coding team to solve the debug and the final tweak of the game.
After the game has gone through the test then it will be start to produce and will be selling all over the world.

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