Friday 4 February 2011

Research on games

I have research into two different first person shooting games. First one is Crysis and second one is the Call of Duty Black Ops
I have look into the color scheme of the two games and how is the environment set and how is  it compared to the real world.

Crysis game have a few different lighting in the games most of it was the sky colour lighting that we have in the real world. There is also some dawn lighting and also night all of this lighting is different for the dawn is yellowish and for the night is the light from the city and the moon. All this lighting makes the game more reallity and more similar to the real world so that they can attract player to play the game and draw the playing into the same situation and let the player feel it. Then in the game the environment of the game is set to foggy to make it more reality. For example during the war there will be a lot of shooting and bombing around so there will be smoke around. This smoke also limit the player vision so that the computer don't need to load all the environment at once because this will kill the computer speed. When it is in the building lighting will be different some is the light reflected from the sky and some is from the computer screen.





As from the pictures above one is the real world jungle and one is in the game. Games developer usually use the real world as a reference when they build the world of the game. This can make the game look more like real world and also this can get the player to think that they are at the same situation doing the things. That is why some of the people get addicted to play some games because they enjoy to get in the situation and also they can do things that they cannot do in the real world. So they can get satisfication from the game.

This game is set in the jungle so the game developer need to go out to look for some reference of the jungle. They also look at the colour of the jungle and the light in the jungle as refence as well. So looking at reference is a good way to start to  build a game.


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