Friday 8 April 2011

Project Objectives and Process of Projects

I have set the Project Objectives and Process of project for the final projects


Projects Objective
Objective One – History and Inspiration
Looking into the History of steampunk and look into where people get their inspiration from is one of the objectives for this project. Looking into different set of inspiration and history then get new ideas and thinking for steampunk.
Objective Two – Industry Context
By looking into the industry what kind of game that is base on the steampunk genre and look into the pipeline to produce a game level design in the industry. This is one of the main objectives of this project.
When looking into the game on the steampunk genre sees what kind of colour scheme is used, how the environment is like and how is the architecture of the cities. Then look into the history of the genre and see where and how they got the inspiration then come up with something different from what already exist. 
Objective Three – Applied Research
Then last objective for the project is to apply all the research that have been done here or further research into the main project and produce a good product out of it. This is also the main objective for the project.


Process of Projects
Research
In this part of the project it is to research on the areas that are set in the objectives. The research will be split into different parts, first is to research into steampunk looking into the history, and then is the inspiration from the novel. This is to look into different books that have been written and the movies that had been filmed based on novel. Third is to look into the Victorian times what is it like - the architecture and the technology. After that, is to look into different games that were based on this genre. The last thing to research is pipeline of level designing.
Modelling and Coding
Modelling and coding is the most important part of the project. After gathering the information and the knowledge on the research will start the modelling. The modelling will take contain environment modelling, assets modelling, and texturing. After the modelling is done the coding will come in. The first thing to do for coding is to set the collision box for all the asset and environment. Then is the coding for the physics, enemy and AI coding. This will make the game more realistic and alive.
Testing
After having coding and modelling done is to start the testing for the level design. Testing level is to confirm that the level is fully working with no errors. During the testing; will need to debug and fix errors. Other than that is to look into what can be change if there is more time left.
Documentation
When the level is done documentation will need to be written. This document will have the detail research that is done, the breakdown of process throughout building the level, and also reflect on what is done and what can be done better.

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