Thursday, 10 February 2011

Research in Game 2

Last week I have look into the game Crysis. Then I futher research into Call of Duty Black Ops.
Back Ops have a different settings form Crysis. Black Ops is set in different cities suich as the Antarctic research station Kowloon Hong Kong and Berlin Wall and Stadium. These place is directly reflected from the real world.
The world in Black Ops is different from Crysis. In cities there are more buildings and more compact environment. So there the environment will be more smoky compared to Crysis because of the map is main on cities so the explosion is more compared to open world. And the world will be more blur and the vision of the player is much more nearer.
In Black Ops  they also placed some in games advertisement of the real world to make the game more reality.








Then in the game the lighting is darket compared to Cysis because the world is cover with smoke from the explosion has coverd the sky but the base colour of the sky is blue but is covered with grey smoke. The two games have the same concept. The different between them is that they set it in different time and different play make the game different playing feel to each other.

Friday, 4 February 2011

Research on games

I have research into two different first person shooting games. First one is Crysis and second one is the Call of Duty Black Ops
I have look into the color scheme of the two games and how is the environment set and how is  it compared to the real world.

Crysis game have a few different lighting in the games most of it was the sky colour lighting that we have in the real world. There is also some dawn lighting and also night all of this lighting is different for the dawn is yellowish and for the night is the light from the city and the moon. All this lighting makes the game more reallity and more similar to the real world so that they can attract player to play the game and draw the playing into the same situation and let the player feel it. Then in the game the environment of the game is set to foggy to make it more reality. For example during the war there will be a lot of shooting and bombing around so there will be smoke around. This smoke also limit the player vision so that the computer don't need to load all the environment at once because this will kill the computer speed. When it is in the building lighting will be different some is the light reflected from the sky and some is from the computer screen.





As from the pictures above one is the real world jungle and one is in the game. Games developer usually use the real world as a reference when they build the world of the game. This can make the game look more like real world and also this can get the player to think that they are at the same situation doing the things. That is why some of the people get addicted to play some games because they enjoy to get in the situation and also they can do things that they cannot do in the real world. So they can get satisfication from the game.

This game is set in the jungle so the game developer need to go out to look for some reference of the jungle. They also look at the colour of the jungle and the light in the jungle as refence as well. So looking at reference is a good way to start to  build a game.


Thursday, 27 January 2011

Meeting with Nick & Ideas

After last week discussion about getting ideas to be finalize. I am very confuse on the which one to choose so I make an appointment with Nick to talk about the ideas. I told him that I am thinking of a first person shooter games level in UDK and what kind of research I got to do.
He ask me about the settings of the games like where is the game going to be set, what time, when, and more. I have no idea about it. He also told me that a first person shooter is a very common game genre in the game industry all the game have the same type of idea, walk around a world shooting and saving. All first person shooting game is base on this idea and he ask me to think more. Look into different genre and look at what is that I am going to do, What kind of selling point if I am going to build a first person shooter, what is it different from others, what unique point that i have in my game that others don't have.
But I was very unsure so he ask me to look into different types of first person shooting game and see what the lighting of the game is set. Then look into the building and places how is it compared to the real world and get some picture of the game and real world and compare them. And also look into the production line of the games. This will help to know how a game company production line is working and how is it flow. Like which section of the projects go first, the Initial idea, then to pre-production and so on.
I have take down all this idea. After the meeting I start to look for some popular game of first person shooting games and research into it.

Thursday, 20 January 2011

Post 8 - ACM Draft Report

This week session we are focussing on task two draft report. Each of us speak to Salam or Nick and talk about what kind of research and ideas for the final year project. But at this point I am still very lost of what kind of things I will be doing after the master. I am thinking to get into a game company. I have come up with a few ideas but not confirm which one i am going to choose.

These is my idea:

1. Game Level design
This will be using UDK to build playable game level

2. Modelling
This will include using 3D max to model and animate

3. Character design
This will be to design a character for a game

These three ideas have come out of my head but I am not sure which one to choose. I am more on the game level design because this is what I came in for the master course. But i also like to model using 3D max this a section that can draw my attention. I am doing a Game Authoring course which will be using UDK to build level. So i will still keep my ideas open till I can get what I wanted to do.

Saturday, 15 January 2011

Mile stone 1

After all feedback and the research I have complete the task one research. This research will include some of the research that I have done for my other module and also some areas that I am interested in. This will guide me of with what I will looking forward to for my final part of the research.
Additional research that I have not added to this blog is also in my mind map that I have done it in prezi. All the research that I use for my task one is also reference.



Prezi Link:https://prezi.com/secure/a5fc1055d610e15d9c715aa4c9d899b195d6d246/

Friday, 10 December 2010

Mile Stone 1 Research

The first thing that I research for the task one was the 3D Computing Technology on photo realistic modeling. This research is adapted from the other module of 3D Computing Technology. I have look into the 3D modeling skills, 3rd Party Renderers that will help the model to look realistic and also Vray Renders an plug in for 3D max for reality rendering.
Then for the second research is for the Circle Game Play. I have look into character design for games. I look into different journals that talks about character design for example :

Mirjam Eladhari and Craig A. Lindley (2009) "Digital Games Research Conference" Zero Game Studio
Emotive game play, player character, mind modeling, MMORPG, emergence, Massively Multiplayer, characterization.
Petri Lankoski (2004) "Character Design Fundamentals for Role-Playing Games"
Understand how player experiences the game, depends on the player to design the game. Set the Goals, Habitus and emotions depending on the player. Then  design the character, then from character to game
Henry Jenkins (2005) "Games Design As Narrative Architecture"
The question among the game fans, designers, and shcolars in the relationship between games and stories.


Then I start to compare two of the character design software Z-Brush and Mudbox. This two software is usually use in games company and some freelance company.

The last part for my research is to look into cars. This is the area that I am most interested in. I have look into different car racing games and some super cars. Then I have also look into different kind of car racing that is going on in the real world. For example the touring car racing, Rally car racing, Formula One and more. All this racing is still happening around us. I also look into car turing and custom car vinyl. Car tuning I look into which part of tuning will do what effect to the car . Custom car vinyl is very popular in Japan they sticks different type of sticker on the car and also they have different kind of choices to choose.

Thursday, 2 December 2010

Mile Stone 1 Draft

After the last post I have speak to Brian the Course leader. He told me that the collaborative practice is not very suitable for the research practice. He recommend me to look into what I am interested. For example( cars, some design or things like that). Since I am interested jn cars so I have research a bit into cars and Brian have give me some direction on researching in cars,(for example car racing, sports car, and the car paint design). After the meeting with Brian I take his recommendation and change the idea of collaborative and change it to car. I will look into more detail for the next upload.

This is the diagram that I will be research in.